![]() In fact, there aren’t even multiple guitar tracks for rhythm and lead. In Guitar Hero Live, focus is entirely on the guitar. Occasionally the jump in difficulty levels is quite a leap, depending on the song, but with so many songs to enjoy, it’s not a huge problem. ![]() It’s a very different feeling, but once I got used to it, I find that I vastly prefer the new dynamics and versatility of the stacked button configuration. Ironically, the biggest learning curve will come for those that are already familiar with having a plastic guitar in hand. Seeing the rightmost note - either upper or lower - made me instinctively reach my pinky down more often that I want to admit. White guitar pick icons point down indicating the lower button on the fretboard, and black guitar pick icons point up, indicating the upper button. Starting Guitar Hero Live was initially difficult for me, even on the standard difficulty, having to retrain my mind to understand that there were only three buttons across on the fretboard. I had more or less mastered the expert difficulty modes, and owned a ton of music in the Rock Band catalog. I have a very healthy (or unhealthy, however you want to look at it) history with Guitar Hero and Rock Band, having at one point been able to outfit two full bands with plastic instruments. The change expands the playable difficulty range, making it easier for newcomers to learn given no requirement to use your pinky, and harder to master for the pro players, with a massive amount of new possible chord fingerings and button combinations that harder difficulties have you rapidly switching between, including bar chords that require both buttons on a single fret to be pressed. ![]() The most obvious update is the switch from five in-line buttons to a stacked three-on-three button set up. ![]()
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